Gdy wrogie czołgi podejdą pod baterię stosuj ogień na wprost
Trafienie rakieta Patriot w T-72 to byłoby coś
Gdy wrogie czołgi podejdą pod baterię stosuj ogień na wprost
No i warto też dodać, że rozegraliście pierwszą turę i pierwszą wojnę.
Hej, jak możesz dorzuć zdjęcie z prawej flanki południowców albo całościowe. Widzę że jednak nawis nad Seulem zwinięty (dobrowolnie lub przymusowo).
Prosimy fotkę Ależ bym sobie w zagrał znowu - pisałem Odiemu zanim się przyznał że wpadł na ten sam pomysł i mając grę na stanie mógł go zrealizować. Może wydadzą po latach sequel Trump-Biden
Przejrzałem kilka artykułów w tym temacie, może ktoś będzie chętny - pierwszy chyba najlepszy:
Dla oddania stanu obecnego proponowane są następujące zmiany:Those of you who have taken Next War: Korea (NWK) for a spin have probably noticed by now that the Korean People’s Army (KPA) and Air Force (KPAF) are fairly formidable in the game (the latter for only a little while, of course). One of the underlying assumptions of the game is that somehow, either through relaxation or negligence on the part of the international community and its enforcement of sanctions combined with the willingness of the PRC to surreptitiously defy those sanctions, the Democratic People’s Republic of Korea (DPRK) has managed to overcome several of its economic and military challenges in terms of food, spare parts, new equipment, etc
The fact is, though, while the KPA and KPAF are dangerous looking forces on paper, the reality lies somewhere below the capability as depicted in Next War: Korea. Although there is no denying that the KPA is a large, relatively well-armed force composed for the most part of troops who have been brought up within the philosophy of Juche (basically, extreme self-reliance), that force is also largely underfed and under-trained. However, as Stalin is reputed to have stated, “quantity has a quality all its own.”
That sentiment can also be applied to the KPAF, which maintains a large inventory of aircraft ranging from relatively capable aircraft such as the MiG-29 to Korean War vintage MiG-15s. Although numbers can matter in terms of controlling a particular patch of sky, as is represented in the Air Superiority calculation within the game, it only applies if you can actually get the planes in the air. Within the game, the KPAF is generously assumed to have parts, pilots, and fuel for the vast majority of its airframes to fly. The Pilot Skill modifiers portray fairly well the fact that KPAF pilots only fly around 25 training hours per year (more for the MiG-29 pilots), but the reality is that it is highly unlikely the North could sortie many of their older airframes at all in a combat situation.
1. Remove both DPRK AMPHs from all scenarios and disallow DPRK Sea Transport unless the PRC intervenes.
Comment: It’s highly unlikely that the DPRK troop lift capable units would sortie and risk being sunk in the face of superior Allied naval power, and, in addition, it’s a far stretch to have the DPRK Naval Infantry pulling off a successful Amphibious Invasion. The Naval Infantry should still be in the game and operate like normal troops, but they won’t be able to make an Amphibious Assault.
2. Reduce the Efficiency Rating of all DPRK ground units by “2” across the board except for the 105th Armored Division/820th Corps.
Comment: This should accurately capture the reduced capability which comes from using your troops as farm labor rather than having them conducting training. In addition, there’s likely to be some desertion, if not good old fashioned “breakdown in discipline” (i.e., looting), which will lower the unit cohesion. The only exception would be for the 105th Armored Division/820th Corps. This unit receives plenty of food, good equipment, and is considered the premier unit in the KPA.
3. In Advanced Game scenarios, reduce the number of available airframes for the KPAF as follows.
For each air unit type below roll a die; if the die roll is within the range specified, the air unit may setup and be used normally, otherwise, it is not available for the scenario:
a. F-5: 0
b. F-6: 0-1
c. F-7: 0-2
d. MiG-21: 0-4
e. MiG-23: 0-5
f. H-5: 0-2
g. Q-5: 0-3
h. Su-7: 0-4 (Note, one source indicates this airframe appears to have been retired from the KPAF inventory, but I can find no other corroboration, hence a 50% chance of still being around)
i. MiG-29, Su-25: setup and use normally (no roll required)
Comment: The KPAF primarily uses the MiG-15s and F-5s as trainers, but they could be armed in an emergency, and the North Koreans don’t have enough equipment to be picky about what they throw in the air. However, as outlined above, they lack spare parts, adequate maintenance, fuel, and enough trained pilots not to crash on take-off much less enter a combat zone. These numbers represent an educated guess on the availability of airframes and the capability to cannibalize enough parts, etc. to allow some planes to fly.
4. Air Defenses are affected as follows:
a. In Standard Game scenarios, apply a +2 DRM to any Air Points determination die roll or Air Defense Fire roll by the DPRK.
b. In Advanced Game scenarios, reduce the initial DPRK Detection and SAM Air Defense Track values by three (3).
5. Reduce DPRK supply.
The DPRK may never have more than two Supply Depots on map at any one time. In addition, they may never have more than two MSU’s at any one time. Finally, halve their initial allotment of Supply Points.
Comment: The overall supply situation for the KPA is unknown. It’s highly likely that they have plenty of bullets. However, while it’s assumed they receive enough beans for normal consumption, the stockpile and resupply of them is also unknown as is their ability to create sustainable logistics lines and even this change is probably overly generous.